Im trying to make an own "collision" which you can first see in "world_Data" in the class world.coll. But the world data is not updating it and all the "1" is dirt and 0 nothing
class World(): def __init__(self,world_data): self.tile_list = [] dirt = pygame.image.load(os.path.join('pics', 'hej.png')) row_count = 0 for row in world_data: col_count = 0 for tile in row: if tile == 1: img = pygame.transform.scale(dirt, (tile_size, tile_size)) img_rect = img.get_rect() img_rect.x = col_count * tile_size img_rect.y = row_count * tile_size tile = (img, img_rect) self.tile_list.append(tile) col_count += 1 row_count += 1 def draw(self): for tile in self.tile_list: WIN.blit(tile[0], tile[1]) def coll(self,erik_move): if erik_move[1] > 500: world_data[0] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0] world_data = [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], ] world = World(world_data) def draw_grid(): for line in range(0, 20): pygame.draw.line(WIN, (255, 255, 255), (0, line * tile_size), (WIDTH, line * tile_size)) pygame.draw.line(WIN, (255, 255, 255), (line * tile_size, 0), (line * tile_size, HEIGHT)) font = pygame.font.SysFont("Times New Roman, Arial", 30) text = font.render("BONK A BEAVER", True, BLACK) ERIK = pygame.image.load(os.path.join('pics', 'erik2.png')) ERIK = pygame.transform.scale(ERIK, (200, 200)) Backg = pygame.image.load(os.path.join('pics', 'sky.png')) print(Backg) FPS = 60 #Om du vill röra din surface, (bilden/surface, hastighet per frames ) def key_pressed(keys_pressed, erik_move): if keys_pressed[pygame.K_a]: erik_move.x -= 5 if keys_pressed[pygame.K_d]: erik_move.x += 5 if keys_pressed[pygame.K_w]: erik_move.y -= 5 if keys_pressed[pygame.K_s]: erik_move.y += 5 def erik_pos(erik_move, number): erik_move[0] = erik_move[0] + number #Här bildas och uppdateras surface def draw_window(erik_move): WIN.fill(BLACK) WIN.blit(ERIK, (erik_move.x, erik_move.y)) world.draw() draw_grid() world.coll(erik_move) print(world_data[0]) pygame.display.update()