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Spaceship
#10
Hello guys, me again.

I dont know why it throws me this error:

Traceback (most recent call last):
File "D:\Alan\Python\First_Game\First_Game_1.py", line 29, in <module>
YELLOW_SPACESHIP_IMAGE = pygame.image.load(os.path.join('First_Game', 'spaceship_yellow.png'))
pygame.error: Couldn't open First_Game\spaceship_yellow.png
>>>


I hope someone can help me. My image is in the correct folder, so i dont know why it shows me this error.

import pygame
import os
pygame.font.init()
pygame.mixer.init()
  
WIDTH, HEIGHT = 900, 500
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('First Game!')
     
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
BORDER = pygame.Rect(WIDTH//2 - 5, 0, 10, HEIGHT)
SPACESHIP_WIDTH, SPACESHIP_HEIGHT = 55, 44
BORDER = pygame.Rect(WIDTH//2 - 5, 0, 10, HEIGHT)
  
HEALTH_FONT = pygame.font.SysFont('comicsans', 40)
WINNER_FONT = pygame.font.SysFont('comicsans', 100)
FPS = 60
VEL = 3
BULLET_VEL = 7
MAX_BULLETS = 3
SPACESHIP_WIDTH, SPACESHIP_HEIGHT = 55,40
 
YELLOW_HIT = pygame.USEREVENT + 1
RED_HIT = pygame.USEREVENT + 2
 
YELLOW_SPACESHIP_IMAGE = pygame.image.load(os.path.join('First_Game', 'spaceship_yellow.png'))
YELLOW_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(YELLOW_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 90)
RED_SPACESHIP_IMAGE = pygame.image.load(os.path.join('First_Game', 'spaceship_red.png'))
RED_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(RED_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 270)
 
SPACE = pygame.transform.scale(pygame.image.load(os.path.join('First_Game', 'space.png')),(WIDTH, HEIGHT))
FPS = 60
 
def draw_window(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health):
    WIN.blit(SPACE,(0,0))
    pygame.draw.rect(WIN, BLACK, BORDER)
    red_health_text = HEALTH_FONT.render("Health: " + str(red_health), 1,  WHITE)
    yellow_health_text = HEALTH_FONT.render("Health: " + str(yellow_health), 1,  WHITE)
    WIN.blit(red_health_text, (WIDTH - red_health_text.get_width() - 10, 10))
    WIN.blit(yellow_health_text, (10, 10))
  
    WIN.blit(YELLOW_SPACESHIP, (yellow.x, yellow.y))
    WIN.blit(RED_SPACESHIP, (red.x, red.y))
 
    for bullet in red_bullets:
        pygame.draw.rect(WIN,RED,bullet)
 
    for bullet in yellow_bullets:
        pygame.draw.rect(WIN,YELLOW,bullet)
 
    pygame.display.update()  
 
def yellow_handle_movement(keys_pressed, yellow):
    if keys_pressed[pygame.K_a] and  yellow.x - VEL > 0: #LEFT
        yellow.x -= VEL
    if keys_pressed[pygame.K_d] and yellow.x + VEL + yellow.width < BORDER.x: #RIGHT
        yellow.x += VEL
    if keys_pressed[pygame.K_w] and yellow.y - VEL > 0: #UP
        yellow.y -= VEL
    if keys_pressed[pygame.K_s] and yellow.y + VEL + yellow.height < HEIGHT - 15: #DOWN
        yellow.y += VEL
   
def red_handle_movement(keys_pressed, red):
    if keys_pressed[pygame.K_LEFT] and  red.x - VEL > BORDER.x + BORDER.width: #LEFT
        red.x -= VEL
    if keys_pressed[pygame.K_RIGHT] and red.x + VEL + red.width < WIDTH: #RIGHT
        red.x += VEL
    if keys_pressed[pygame.K_UP] and red.y - VEL > 0: #UP
        red.y -= VEL
    if keys_pressed[pygame.K_DOWN] and red.y + VEL + red.height < HEIGHT - 15: #DOWN
        red.y += VEL
 
def handle_bullets(yellow_bullets, red_bullets, yellow, red):
    for bullet in yellow_bullets:
        bullet.x += BULLET_VEL
        if red.colliderect(bullet):
            pygame.event.post(pygame.event.Event(RED_HIT))
            yellow_bullets.remove(bullet)
        elif bullet.x > WIDTH:
            yellow_bullets.remove(bullet)
    for bullet in red_bullets:
        bullet.x -= BULLET_VEL
        if yellow.colliderect(bullet):
            pygame.event.post(pygame.event.Event(YELLOW_HIT))
            red = pygame.Rect(700,300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)
            red_bullets.remove(bullet)
        elif bullet.x < 0:
            red_bullets.remove(bullet)
    
def main():
    red = pygame.Rect(700, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)
    yellow = pygame.Rect(100, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)
 
    red_bullets = []
    yellow_bullets = []
  
    red_health = 10
    yellow_health = 10
 
    clock=pygame.time.Clock()
    run= True
    while run:
        clock.tick(FPS)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
                pygame.quit()
                quit ()
 
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LCTRL and len(yellow_bullets) < MAX_BULLETS:
                    bullet = pygame.Rect(yellow.x + yellow.width, yellow.y + yellow.height//2 - 2, 10, 5)
                    yellow_bullets.append(bullet)
 
                if event.key == pygame.K_SPACE and len(red_bullets) < MAX_BULLETS:
                    bullet = pygame.Rect(red.x, red.y + red.height//2 - 2, 10, 5)
                    red_bullets.append(bullet)
  
            if event.type == RED_HIT:
                red_health -= 1
  
            if event.type == YELLOW_HIT:
                print ('Yellow hit.')
                yellow_health -= 1
  
        winner_text = ""
        if red_health <= 0:
            winner_Text = "Yellow wins"
  
        if yellow_health <= 0:
            winner_Text = "Red Wins"
  
        if winner_text != "":
            pass #SOMEONE WON
 
        keys_pressed=pygame.key.get_pressed()
        yellow_handle_movement(keys_pressed, yellow)
        red_handle_movement(keys_pressed, red)
        handle_bullets (yellow_bullets, red_bullets, yellow, red)
        draw_window (red, yellow, red_bullets, yellow_bullets, red_health, yellow_health)
 
def draw_winner(text):
        draw_text = WINNER_FONT.render(text, 1, WHITE)
        WIN.blit(draw_text, (WIDTH/2 - draw_text.get_width() / 2, HEIGHT/2 - draw_text.get_height() / 2))
  
        pygame.display.update()
        pygame.time.delay(5000)
 
        winner_text = ""
        if red_health <= 0:
            winner_text = "Yellow Wins!"
  
        if yellow_health <= 0:
            winner_text = "Red Wins!"
  
        if winner_text != "":
            draw_winner(winner_text)
  
        keys_pressed=pygame.key.get_pressed()
        yellow_handle_movement(keys_pressed, yellow)
        red_handle_movement(keys_pressed, red)
    
        draw_window (red, yellow, red_bullets, yellow_bullets)
        handle_bullets (yellow_bullets, red_bullets, yellow, red)
 
        main()
        pygame.quit()
 
if __name__ == "__main__":
    main ()
Reply


Messages In This Thread
Spaceship - by abscorpy - May-06-2021, 07:05 PM
RE: Spaceship - by BashBedlam - May-06-2021, 10:16 PM
RE: Spaceship - by abscorpy - May-11-2021, 09:08 PM
RE: Spaceship - by metulburr - May-08-2021, 11:37 PM
RE: Spaceship - by BashBedlam - May-12-2021, 02:26 PM
RE: Spaceship - by Windspar - May-15-2021, 01:49 PM
RE: Spaceship - by abscorpy - May-22-2021, 11:25 AM
RE: Spaceship - by SheeppOSU - May-24-2021, 09:56 PM
RE: Spaceship - by BashBedlam - Jun-01-2021, 02:24 PM
RE: Spaceship - by abscorpy - Jul-23-2021, 09:25 AM
RE: Spaceship - by metulburr - Jul-23-2021, 07:00 PM
RE: Spaceship - by abscorpy - Jul-26-2021, 07:15 AM
RE: Spaceship - by SheeppOSU - Aug-06-2021, 07:53 PM
RE: Spaceship - by abscorpy - Aug-07-2021, 11:25 PM

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