Mar-27-2019, 09:45 PM
I'm making a game and I have a few problems. The first is that the BG image shows up when the game is opened. I really just want it to open when the button is clicked. The second problem is the button is not triggering the command when it is pressed. It is supposed to delete everything and pull up button of the characters.
Here's the code
Here's the code
from tkinter import * #Variables tk = Tk() ShotonButton = Button() Shoton = Button() Something = Button() startbtn = Button() CharacterVariable = 0 CharacterVariable2 = 0 #Images ShotonImage = PhotoImage(file='C:/Users/Chadd/Pictures/Converted/Converted/Official Shoton.gif') SomethingImage = PhotoImage(file='C:/Users/Chadd/Pictures/Converted/Character 1.gif') BGImage = PhotoImage(file='C:/Users/Chadd/Downloads/Background.gif') #Sprites class Sprites(): def Shoton(): ShotonButton = Button(tk, text="", command=CharacterSelection(1), bg='red') Shoton = ShotonButton Shoton.config(image=ShotonImage, width=130, height=200 ) Shoton.place(relx=.1, rely=.1) ShotonLabel = canvas.create_text(145, 310, text='Shoton', fill='red', font=('Times', 30)) def Poop(): Something = Button(tk, text="", command=CharacterSelection(2), bg='Brown') sg = Something sg.config(image=SomethingImage, width=130, height=200) sg.place(relx=.3, rely=.1) sgLabel = canvas.create_text(310, 310, text='PoopHead', fill='Brown', font=('Times', 25)) class Fighter(): print('Finished') #Canvas class GameCanvas(): def BackGround(): canvas.create_image(0, 0, anchor=NW, image=BGImage) def CharSelInter(): canvas.delete('all') startbtn.destroy() GameCanvas.BackGround() Sprites() #Character Selection class Char(): def CharSel(character): Shoton.destroy() Something.destroy() canvas.delete('all') GameCanvas.BackGround() CharacterVariable = character findCharacter(0, character) def CharSel2(character): Shoton.destroy() Something.destroy() canvas.delete('all') GameCanvas.BackGround() Char.findChar(1, character) CharacterVariable2 = character def findChar(value, char): print(char) if value == 1: Fighter() else: CharSel2(character) Fighter() #Start Screen canvas = Canvas(tk, width=800, height=800, bg='blue') canvas.pack() startbtn = Button(tk, text="Start Game", command=GameCanvas.CharSelInter(), font=('Times', 50), bg='red', foreground='blue') startbtn.pack() startbtn.place(relx=.5, rely=.8, anchor="c") GunnerText = canvas.create_text(400, 300, text='The Gunner', fill='red', font=('Times', 100))Thanks in Advance